Showing posts with label Vassal of Menoth. Show all posts
Showing posts with label Vassal of Menoth. Show all posts

Friday, 13 April 2012

Open War 17 prep


As mentioned in the last post I’d missed a trick with the Errants benefiting from tough, due to Rhupert Carvolo’s Heroic Call pipe tune coupled with Power of Faith *action (no knock-down or stationary) from the Covenant of Menoth; so I decided to get him painted up for use at Open War 17.  Below are a few snaps of the completed infamous Piper of Ord:

Rhupert Carvolo, Piper of Ord - front
Rhupert Carvolo, Piper of Ord - rear
Rhupert was relatively easy and quick to paint as he didn’t have too many details and I am quite happy with the result.

Open War 17 is a three list event, one 50 point list and two 35 point lists with character restrictions across all three lists, so potentially a bit restrictive on list building – but that’s what SR2012 aimed to do!  I decided to take the same lists as Grand Slam for the 35 point event with a slight change to the Kreoss list, the Redeemer was dropped for Rhupert and Rhoven & Co.  I’m not massively keen on Rhoven, but felt it added a bit more variety as well as motivating me to paint!  So below are some photos of Rhoven and his honour guard:

Visgoth Rhoven and Honour Guard
Rhoven & Co. got the same paint style as the other Exemplar models, however the trio each have a few unique aspects; Rhoven for example is a priest and has little ornate armour, but a lot more cloth and I took the opportunity to build up a good smooth transition on the back of his cloak and hat etc.  I also learnt how to paint fire by reading the guide in the Menoth faction book: interestingly you start light and work up to dark.  Gius and Cassian both have a lot of details and I took my time on the armour panels with some black lining to make them stand out.  Cassian also has a bear head allowing some nice flesh tones and I also added a scar to his face and matching crack on his helm to reflect the fluff.  They were tough and time consuming to paint, but I’m pleased with the result.  Below are some snaps of the trio as individuals:
Visgoth Rhoven - front
Visgoth Rhoven -rear
Gius - front
Gius - rear
Cassian - front
Cassian -rear
So fully painted for Open War 17, just got to pack and play some games ideally without too many daft mistakes, as per Grand Slam I!!!

Thursday, 27 October 2011

Vassal of Menoth


I have decided to paint up a few more support pieces to build my prime and epic Severius lists up to 50 points, the first of which was a second Vassal.  Below are a few snaps of the finished Vassal as well as the original, it is painted almost identically to the other one, though I changed the hair and shoulder guard colours to differentiate them a little (latest one is has white shoulder guards).

Vassal left
Vassal front
Vassal right
Vassal rear
I thought I’d add a small tactical section on this solo, mainly on how I play this support piece and why I value it so much.

Tactica Vassal of Menoth:
Overall:  The Vassal has average defensive stats, DEF and ARM 13 and five boxes of damage so it is relatively easy to pick off should it be placed in harms way.  The Vassal has the Iron Sentinel advantage, which grants it +2 ARM and DEF, as well as can not be knocked down, when in B2B with a warjack.  This mitigates its average defensive stats and allows the Vassal to progress up field relatively safely, any focused attempt will however still kill it, but the odd cheeky hand cannon shot will find it difficult.  The obvious threat is blast damage when the low DEF jack is hit and the B2B Vassal caught, again Iron Sentinel plus five damage boxes will help, but the enemy may boost this damage if it gets the chance.  The Vassal has speed 5 and its special actions are both RNG 5”, meaning it can keep up with the jacks it supports.  Its MAT and RAT are irrelevant as it has no usable weapons!

Arcane Bolt:  The Vassal has Magic Ability [7], so will hit DEF 14 on average, to be honest this ability is seldom used, but best to remember it as it could help in a pinch.

Ancillary Attack:  One of the two reasons to take the Vassal.  It grants a warjack an immediate out of activation melee or ranged attack.  It could be used before the jack activates, say to clear an intervening model prior to activating (freeing up a charge lane for example) or an extra melee attack after the jack has pounded an enemy and you need to hit it one more time.  Ranged attacks are also permitted, so a Vanquisher could lay down two 4” AoE’s.  It should be noted that the Vassal makes the warjack’s Ancillary Attack out of activation so it can’t pay to boost attack or damage rolls, nor could it benefit from sacrificing its movement to gain the aiming bonus for example.  It does however benefit from the Hymn of Battle and other spells etc that buff its accuracy and damage.

Enliven:  The second great special action the Vassal grants.  This time the target friendly faction warjack can make a full advance ignoring free strikes the next time it suffers damage.  This ability can be great for re-positioning your jack out of harms way when it would almost certainly be destroyed from a fully loaded enemy jack on the charge.  It can simply move out of the attacking models melee range and thus end the melee.  The extra movement that Enliven grants might allow the jack enough distance to charge on its following turn, or get a new angle of attack for example.  This movement is very powerful in the Hordes and Warmachine game and can catch unwary opponents out.  On the other hand canny opponents who know how the Vassal works will try and counter its effects, it could be as simple as boxing in the Enlivened warjack preventing it disengaging, knocking it down with a headbutt etc (you can’t advance when knocked down) or other cunning tactics – so beware!

Closing thoughts:  I chose to add a second Vassal to my lists as it brings so many options to the table and as my usual opponents try and target the Vassal early; a second can fill in for the loss of the first as well as being able to affect two jacks per turn with special actions.  I think the Vassal has earned such a reputation as a valuable support piece, my friends consider it a moral victory if it dies during the game, regardless of the overall outcome!!!