In my last entry I was attempting to finish off a unit of
Exemplar Errants in preparation for the Grand Slam tournament held in York
on 31st March 2012. It was a bit of a struggle, but I finished
the unit (as seen below).
Exemplar Errants unit #2 ready to Self Sacrifice on a gaming table near YOU!! |
I’ll spend the remainder of this blog entry discussing my
chosen armies and a brief synopsis of the games and the tournament itself as
well as a few glamour shots of the armies I took!
Grand Slam I – Overview:
*Two events: 35point Steamroller (X5 games) and 15 point
Mangled Metal (X4 games).
*Timed turnes: 7 minutes @ 35points and 3 minutes @ 15points.
*Shrinking Killbox artifice (non-standard addition)
*No painting restrictions other than line of sight arcs.
*35point lists follow the standard Steamroller format, 15
points Mangled Metal requires tier list restrictions.
*Details can be found here.
Overall the event was smoothly run by Event Organisers Brett
Wilkie and Paul North, timings were quite tight as per the volume of games to
be played on the day however this worked just fine and was in fact quite novel
playing two events; the Mangled Metal being quite a nice way to finish. The prize support was really good with some
custom trophy’s that fitted the Warmachine steam-punk theme. The venue was spot on too with well laid out
boards and decent terrain. Lunch was
provided and was of a good quality, all in all a bargain price at £15.
Grand Slam I - 35 points Steamroller:
I took two Menoth lists for this event, Severius1 and
Kreoss1, lists below:
+5 Grand Scrutator Severius
7 *Blessing of
Vengeance
8 *Vanquisher
11 Avatar of Menoth
2 Choir of Menoth
(X4)
4 Temple
Flameguard (X6)
5 Exemplar Errants
(X6)
2 *Exeplar Errants
UA
2 Vassal of Menoth
+5 High Exemplar Kreoss
8 *Reckoner
8 *Reckoner
6 *Redeemer
2 Choir of Menoth
(X4)
8 Exemplar Errants
(X10)
2 *Exeplar Errants
UA
2 Vassal of Menoth
2 Vassal of Menoth
2 Covenant of Menoth
Given the fast pace of the event I needed to take lists I
was comfortable with and could keep up with the 7 minute turn pace. As regular readers know my favourite list is
the Sevvy1 list and that was pretty much an auto-include given my knowledge and
experience using this list, my only reservation was that Sevvy1 is a backfield
caster and the Shrinking Killbox
artifice doesn’t suit him! I chose the
Kreoss1 list as he is a bit more of a midfield caster and has a powerful feat
with a strong assassination potential.
Below are photographs of the two lists:
Kreoss1 list |
Kreoss1 list |
Kreoss1 list |
Kreoss1 list |
Sevvy1 list |
Sevvy1 list |
Sevvy1 list |
Sevvy1 list |
Sevvy1 list |
A brief synopsis of the 35point Steamroller games:
Game 1 – Alain Watson
Khador; Butcher2
Beast 09
Great Bears
Widowmakers
Widowmaker Marksman
Yuri the Axe
Eiryss2
Kel Blailoch
Fenris
MoW Drakun
Wardog
I took Sevvy1 as I felt my feat would be useful, as well as Ashes to Ashes and the Vanquisher to
take out all of the high defence solos/infantry and the Avatar can handle hard
to kill targets such as Beast 09 and the Butcher. I took the first turn and ran far forward to
try and get Sevvy1 upfield to avoid the shrinking killbox and get strong board
control position. I chose to avoid the
Widowmakers and Kell with my Errants given they would fall as easy prey to the
snipers and sent the Vanquisher to deal with them.
Highlights of the game were a couple of well placed Ashes to Ashes which were arced onto my
own Temple Flameguard
and killed Eiryss2, Wardog, Fenris and Yuri.
The Vanquisher also was a real badass killing the Widowmakers, Kell and
the Marksman, then all three Great Bears and finally putting serious hurt on
the Butcher, allowing the Blessing to kill the enemy caster off and seize
victory! So off the blocks with a Sevvy1
win!!
Game 2 – John Dale
Menoth; Kreoss1
Reckoner
Reckoner
Choir
Errants (max) + UA
Rhoven & Co.
Rhupert
Errant Seneschal
Vassal
Covenant
This game was going to be interesting as my opponent and I
both had exactly the same casters and very few differences on army
composition. I decided I had to choose
my Kreoss list as having the book in that list was essential to take in order
to mitigate being knocked down and assassinated by the opposing Kreoss army. My opponent thought the same thing and we
both chose Kreoss as our casters so a mirror-match ensued. I won’t go into details on this game but
suffice to say we each traded Errants and Reckoner shots whilst trying to keep
our books alive and calling ‘no knock-down’.
In hind sight John had the edge over my list given his Errants had hunter from the Seneschal and tough from Rhupert. His two additional weapon master honour guard
were more useful than my Redeemer also.
Eventually I lost the game after a few failed attempts to even the score
with a charging Kreoss and Reckoner, but the dice weren’t with me and I helped
John on his way to win the tournament eventually! A great game, but like we both said might
have been better if we didn’t have such similar armies; still I learnt a lot
from the experience and am eager to try out some new ideas as a result.
Game 3 – Craig Johnson
Trollbloods; Madrack1
Mulg
Axer
Trollkin Fennblades (min)
Pyg Burrowers (max)
Trollkin Champions (min)
Krielstone Bearer and Stone Scribers (min)
Solo or UA (not sure)
*NB not quite sure on this list exactly*
I’m not overly familiar with Trollbloods, only having played
them a handful of times so I decided to
choose Sevvy1 to take on these as the Avatar could take on any really tough
troll heavies and for some reason I thought the trolls had some access to
anti-knockdown as well as their casters being difficult to assassinate. The game went quite well highlights included
the Pyg Burrowers doing a multi-engagement and failing their terror test when
engaging the Avatar as well as the Vanquisher setting several Champions and
Madrack alight on the first turn! I
managed to score a control point as well as kill the Axer, Pyg Burrowers and
several Fennblades; the continuous fire took out a few points of damage on the
Champions and Madrack but was never that dangerous given each model has
multi-wounds and lots of armour. One
highlight of the match was seeing Mulg fail an assassination attempt on
Madrack’s feat turn – he was attempting to overtake
when he destroyed an Errant, however the Errant’s self sacrifice ability and ultimately the Blessing’s repulsor
shield thwarted the attempt. The game
was fairly even up until this point, with perhaps myself having the edge on
attrition, however I think fatigue was taking its toll by now and I made the
first of what would be a series of almighty cock-ups! For some reason I thought the Avatar could
charge Madrack from where he was (at least 3” deep into terrain), so it was
never going to happen. I ended up
charging Sevvy1 into a Fennblade to free up the Avatar’s charge lane and spent
all my focus killing it – then realising I couldn’t charge. No idea why I made that mistake, but I paid
for it the next turn as Sevvy1 was assassinated via Madrack’s thrown axe. Ah well, I’ll learn to engage my brain in the
future!
Game 4 – Marc Williams
Menoth; Kreoss1
Reckoner
Reckoner
Choir
Errants + UA (max)
Eiryss2
Rhupert
Wracks
X2 Vassal
Covenant
So another mirror match…
Basically Marc and I did the same John and I did in game 2; simply
having to choose the Kreoss1 list was the only choice. The game started well and despite my forces
not having tough Errants and Eiryss to sniper I ended up winning the attrition
battle between the two units of Errants, though this wasn’t really anything to
crow about particularly as I was just a few guys up, but the game would be
about attrition given the nature of both sides almost identical army composition. On my turn two I made my second almighty
blunder of the tournament and completely forgot to activate the Covenant and
call ‘no knock-downs’… Marc, asked me to
clarify that I had indeed forgot, to which I replied “er….yes”, to be honest if
I’d asked him I’m sure he would have let me call my extension and activate the
book, but I chose to accept my mistake and my Kreoss1 subsequently died in
about 30 seconds flat – pop and drop!
We recorded the result as a win to Marc and then played on
for a bit of fun and had quite a relaxing game where we could both just throw a
few things forward for a laugh and see what our toys could do!
Game 5 – Andrew Kenny
Mercs; Gorten
Driller
Blaster
Basher (Marshalled)
Forge Guard (max)
Gun Corps (max) + UA
Ogryn Bokur
Lord Rockbottom
Thor Steinhammer
Andrew, or ‘Kenny’ as he likes to be known is a semi-regular
down at the Hull Warmachine club and I’ve known him for a while and had a few
games in the past, though I’d never played his or any other Rhulic force before
so it was going to be interesting! I
chose Kreoss1 as my warcaster because he’d had two bad match-ups and I wanted
to see if he could do well in a better setting.
I won first turn and hauled ass upfield, knowing Kenny would try and
‘Landslide’ Kreoss1 8” backwards and out of the shrinking Killbox under
Gorten’s feat turn. Errants quickly got
in a decent position ready for the high armour dwarven advance. Kenny advanced his army but he also cast Solid Ground, a spell that meant ‘no
knockdown’ for models within his casters control range – darn, hadn’t seen that
coming! During my next turn the
Reckoners made short work of the Driller jack and so I was a heavy up as well as
putting some hurt on the other jacks.
Kenny hit back killing about half the Errants, but my jacks were
unscathed, however I noticed something during his maintenance phase; Kenny upkept
Solid Ground, and I suddenly realised
I had a way of getting my feat to work!
In my next turn I used Kreoss1 to Purify
and remove Gorten’s defensive Solid
Ground, then feated knocking down most of the Dwarf army. Both Reckoners and the Redeemer fired into
the enemy warcaster setting him on fire as well as dropping him down to just one
wound – not quite a victory but within a whisker never-the-less!
Kenny, sweating by now, rolled to see if the fire expired,
it didn’t and I rolled exactly Gorten’s armour value so he was still in
it!! Kenny tried a last ditch attempt to
win; charging his own jack and feating, choosing to push Kreoss1 et al back 8” towards my board edge –
attempting to send him into a position where the shrinking kill-box would catch
Kreoss1 outside this zone. There was a
bit of a problem here as Kenny kept forgetting his models were knocked down and
as such he had to either forfeit either his movement or action and therefore
couldn’t charge, he didn’t burn any focus in his maintenance phase to do so
with his caster or jacks… I let him off
with his mistake and in honesty it didn’t really make that much difference in
the end. Kenny did try and push Kreoss1
back, but I had seen it coming and placed Kreoss1 in front of my
objective, Kenny thought that Kreoss1 could be moved through the objective, through
and I knew it counted as a structure, so could not. In the end Brett (EO) intervened and I was
ruled as correct so Kenny chose a different board edge to ‘Landslide’ my models
8” towards and ultimately Kreoss1 remained in the Killbox. During my next turn I simply loaded up my
jacks with focus and Gorten understandably died to the first shot, BLAM!! Game to me!
Concluding thoughts:
I really enjoyed the Steamroller event and felt I played
quite well, aside from the two almighty clangers I dropped allowing my
opponents an easy win. I played some
really good opponents, one of which won the tournament in the end, and my two
victories were certainly hard fought. I
came 20th out of 32 in the end which was OK considering the time
pressures I was under coupled with a few medical issues I currently enduring.
The Shrinking Killbox was a cool twist and added an
interesting dimension that didn’t actually make any scenario overly
complicated. I even managed to Keep my
backfield caster in this zone!
After playing the two Kreoss armies I realised that my own
list isn’t perhaps as optimised as it could have been, the Redeemer being quite
expensive and not really earning its place.
The Piper was used to make the enemy Errants tough and this was a huge
advantage, so I think I’ll try this out and perhaps Rhoven and Co. in its
place, though Ayiana and Holt might slot nicely into this spot too. I’m not sold on the Errant Seneschal, though Hunter could be a game winner in certain
circumstances.
Grand Slam I - 15 points Mangled Metal:
I took two Khador lists for this event, Sorscha2 and
Karchev, lists below:
+6 Forward Kommander Sorscha
11 *Beast 09 (bonded)
10 *Spriggan
+5 Karchev the Terrible
13 *Behemoth)
7 *Juggernought
Below are a couple of shots of the two Khador lists I took:
Sorscha2 list |
Karchev list |
Game 1 – Phil Cox
Minions; Lord Carver
Warhog
Warhog
Gunboar
This game was really fast and furious, Big B got some early
hits in with some boosted bombard shots on the Gunboar causing some big damage,
the Gunboar then slammed Karchev and I couldn’t quite get a powerslide off into
Carver or the Warhogs given the proximity of the Gunboar. Instead I chose to advance the Juggernaught
and kill the Gunboar and take the Warhog’s reprisal. Carver feated and the Hogs came in, killing the
Jugger and seriously hurting Karchev. In
my next turn I made my next stupid major mistake of the day, it started well
with Karchev casting Unearthly Rage
and loading up the Behemoth, the first hog died, then the second got to within
3 health boxes and a hair’s bredth of its life, but lived. The following turn Carver did a fully boosted
ranged attack and killed Karchev and I lost.
However my mistake was thinking that Behemoth was STR10,
when in fact he is STR12, so would have
killed the last Warhog and won should I have been paying attention – again
fatigue caused a brain fart, but he-ho!
Daft thing was Phil went on to win the tournament, at least I helped him
on his way; only myself to blame TBH!!
Game 2 – Phil Gedge
Cygnar; Seige
X2 Defender
Another fast paced adrenaline rush as Karchev Towed Big B and the Jugger up-field as
fast as possible. I kept a toe in a wood
to provide a bit of extra defence from the Defenders, though I suspected Seige
was out of feat range. I took a bit of
sporadic damage on Karchev, but remained relatively unscathed. The next turn Karchev upkept Tow and trampled forwards, cast Unearthly Rage and promptly feated. The Jugger advanced and smashed one defender,
then Big B destroyed the other and it was game to me quite quickly.
Game 3 – Conrad Betts
Cygnar; Nemo1
Thunderhead
Centurion
Another Cygnar warcaster and again I chose Karchev, same as before
I went first and Towed the jacks
along with Karchev. I took some damage
from the Thunderhead and then Nemo’s feat disrupted Big B, though the Jugger
was OK. I sent Karchev into combat the
next turn and hurt the Centurion badly, then Big B took the Thunderhead down to
within a couple of boxes of scrap metal, but not quite dead. I ran out of time before the Jugger could
finish the Centurion, but suffice to say both jacks were seriously damaged with
no cortexes or melee weapons capable of doing that much damage. Conrad sent Nemo into Karchev, but didn’t
roll very well and Karchev took some pain, but lived – his body system smashed,
so I was unable to allocate focus to my jacks.
In my turn I cast Unearthly Rage
and Karchev finished Nemo off himself, as expected – so another win!
Game 3 – Phil Shaw
Cryx; Skarre1
X3 Stalker
Leviathan
I had to choose Sorscha2 for this game as both lists must be
played. Again I went first, though
should have chosen the other board edge given the position of a liner feature
that eventually became a problem. Phil
Shaw is a really good player and I knew I was up against the ropes on this one,
but had two wins under my belt already so was quite happy at this point. The Stalkers would be a problem as they
ignore overboosted powerfields and spells that add to armour or defence, so
Sorscha2 was likely to get assassinated!!
I had an opportunity to win the game if Beast could kill the
Leviathan and a Stalker who were the only enemy models in the mosh pit and one control
point is all that is required to win, they were both behind the linear feature
and as such would benefit from +2 defence.
Beast took a full four focus and Sorscha2 feated (double damage) and
cast Boundless Charge giving Beast
the best possible chance. My first hit
was a critical and the Leviathan was frozen, the thresher attack missed the
Stalker who was DEF18, jeez! Then Beast
killed the Leviathan, but missed the Stalker on his last attack. I subsequently took a rear charge on Sorscha2
from the other two Stalkers, the Spriggan was positioned to get freestrikes on
these and defend Sorscha2 but was unable to hit – Sorscha2 quickly died to the
first Stalker (also benefiting from Skarre1’s feat (+5 STR)). Then I realised I had dropped another
clanger, I forgot that all of Beast 09’s damage output was doubled under the
feat and had just been doing normal damage, meaning I could have killed the
Leviathan earlier and bought + boosted more attacks on the Stalker. It would have all been down to the dice, as I
could have easily missed the attacks, but never-the-less another almighty error
on my part. Still it was a really good
game and a well deserved win to Phil. I was absolutely knackered by this point and
probably couldn’t tell you my own name – LOL!!
Concluding thoughts:
I really enjoyed the Mangled Metal event and felt I played
well, but again a couple of costly mistakes from just being forgetful and not
thinking straight. The Mangled Metal was
a bit of fun and it was great to get the Khador out again, especially in a
competitive setting – awesome! In the final standings I came 14th out of 26.
I hope you’ve enjoyed my ramblings and the glamour shots,
any comments please drop me a message, thanks for reading. :-)
it was a great day and it is good to read up on how your games went as there wasn't a lot of time on the day to watch what everyone else was doing.
ReplyDeleteIts a shame about the mistakes in the mangled metal but with 3 minute turns I think that most people would be blaming silly mistakes for their loses.
(I on the other hand am blaming bad dice ;-) )
Cheers, yeah certainly a hectic day, but great fun nevertheless! I hit my mid thirties next month so can add old age to the list of excuses for my mistakes ;-) - LOL!!
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