A new Challenge:
After a brief tour of the Dark Side; Cryxian Bile Thrall
painting, a bit of playing Dirty Denny and Terminus I decided to crack on with
some more Menoth painting; primarily because I’m hoping to attend a couple of
tournaments in the near future (late October).
As regular readers will know I’ve been quite comfortable at 50 points
with Kreoss1 and field tested this extensively until I was as happy as I could
be with the choices for the ETC et al.
I’ve mused over other lists that would complement Kreoss1 in the
Steamroller 2012 constrictions.
Initially I used Sevvy1, but in all honesty both lists fought the same way
and had a very similar unit composition so I needed something more
diverse. I considered various
Warcasters, but perhaps my main goal was to find a list which works as well as
the Kreoss1 list, doesn’t conflict with character restrictions and presents a
challenge tactically for me as well as my opponents.
The ying to
Kreoss1’s yang:
Feora2: Source BattleCollege |
I decided to analyze the strengths and weaknesses of the
Kreoss1 list and try and go for something that filled whatever I was
missing. I also wanted a list that
didn’t seem to boil down to Errants and two Reckoners, giving me something new
to paint and learn to use! In a nutshell
the Kreoss1 list is good at dealing with infantry whilst presenting a lot of
infantry to deal with itself. I felt
that perhaps with the recent addition of Colossals to the meta I should try and
build a list that can deal with lots of armour as well as present that. To cut a long story short I settled on Feora2
as a Warcaster who could fit this niche.
I decided to go ‘jack heavy with a couple of very hard hitters, namely
the Avatar and a bonded Templar. Feora2
has two excellent ‘jack spells: Ignite
and Escort. The former simply adds +2 STR
and critical fire to a unit or model (so it can work on stuff besides ‘jacks),
this helps with the armour-cracking theory behind the list; as it is upkeepable
there are options for cycling it round.
The latter, Escort, gives
warjacks in Feora2’s battlegroup +2 movement and grants her +2 ARM
if she is within 3” of one of those ‘jacks (not including the Avatar I might
add). Extra speed on the slow-to-medium
speed Menite ‘jacks escalates them to fast, verging on ‘alpha-strike’ speed,
certainly a nice ability.
List building: Theorymachine:
Avatar: Source BattleCollege |
As noted above I wanted to build a list which could crack
armour as well as present it, therefore I felt four heavies was the order of
the day, the Avatar being one of them for definite. I researched Feora2 on the interwebz for
ideas and poached the idea for the bonded Templar, I had initially considered
the Redeemer for the bond to take advantage of the continuous fire effect the
bond grants to ranged as well as melee weapons, however with Ignite, Hymn of Battle and four focus this bad boy can hit as hard as the
Avatar, what is better than one Avatar?
Two of course! So with two uber
hard hitting Avatar’s I felt that I would need some troop clearance and the
Vanquisher was almost mandatory, given I wasn’t going for the bonded
Redeemer. Initially I included two of
these, but later dropped one for a Reckoner, reasoning was that I had more
ranged melee threat with the Reckoner (SPD 5 and reach = 12” threat with Escort) which presents opponents with a
difficult question to answer.
Templar: Source BattleCollege |
Regarding support I went for a minimum Choir, two Vassals,
two Vassal Mechanics, Gorman and Eiryss2 leaving 8 points spare for a
unit. Obviously I considered Errants,
being so good, but wanted to include something that wasn’t that unit, especially considering a Reckoner had sneaked into the
list already! I field tested Bastions
and am still in two minds about them, but more than likely will settle on a
full unit of Holy Zealots plus Monolith Bearer.
Eiryss2 ended up joining the party for upkeep removal duties, especially
if I am serious about killing Arcane
Shielded Stormwalls. Gorman is there
to provide a bit of mobile cover for Feora2 early game and his grenades later
game. The double Mechanics are for
increased chances of repairs to the ‘jacks as fix-it [8] isn’t that
reliable. A full Choir and Wracks have
also been field tested, however this is the list (as it stands):
+6 Feora2
8 *Templar (bonded)
8 *Reckoner
8 *Vanquisher
11 Avatar
6 Holy Zealots (full unit)
2 *Holy
Zealots UA
2 Vassal of Menoth
2 Vassal of Menoth
1 Vassal Mechanic
1 Vassal Mechanic
2 Gorman Di Wulfe
3 Eiryss2
Concluding thoughts:
I wanted a list which counterbalanced the Kreoss1 list and
the above specialises in cracking armour as well as presenting that
problem. It will provide a new painting
challenge and will give me some new units to learn how to use. Although the list is geared towards armour it
can still deal with infantry with the Vanquisher’s 4” AOE, which can fire
twice. The Zealots all have AOE’s too,
which have Critical Fire and finally Feora2’s feat allows me to move fire
around in her control area pinpointing key solos, troopers and UA’s etc. So in essence a balanced list that meets my
criteria.
I’ll field test some more and possibly make more changes,
perhaps the Bastions and second Vanquisher will make it back into the list, I
even thought about the Battle Engine!
The next couple of articles will expand on the painting of Feora2, Holy
Zealots, Mechanics and converting a Crusader into the Templar!
[Next up some newly painted Menites....]
Sounds like an interesting list. I'll look forward to losing to it sometime when my Mountain King arrives.
ReplyDeleteNow where is that newly painted Menites blog?
Ahhh... coming soon, well when I can be arsed to take some decent photos ;-)
ReplyDeleteBeen dribbling over the Judicator myself, looking forwards to that coming out, might be good to have a scrap with your Mountain King when they're both released :-)