Harbinger
|
+5
|
Intercessor Kreoss
|
+5
|
*Reckoner
|
8
|
*Vanquisher
|
8
|
*Heirophant
|
2
|
*Fire of Salvation
|
8
|
Avatar
|
11
|
*Crusader
|
5
|
Choir of Menoth (min)
|
2
|
Choir of Menoth (min)
|
2
|
Exemplar Errants (max)
|
8
|
Exemplar Errants (max)
|
8
|
Exemplar Errants UA
|
2
|
Exemplar Errants UA
|
2
|
Exemplar Vengers (max)
|
11
|
Exemplar Vengers (max)
|
11
|
High Exemplar Gravus
|
5
|
Exemplar Vengers (max)
|
11
|
Vassal of Menoth
|
2
|
||
Gorman Di Wulfe, Rogue
Alchemist
|
2
|
||
Kell Bailoch
|
2
|
Harbinger
Harbinger: Source |
The Harbinger list is very similar to my good friend Paul
North’s, we discussed the merits of the list and the basic idea is to use the
Errants and Vengers to jam the opponent and use Harbinger to win via scenario
victory, her feat being the key here.
The Vengers can form an anti-shooting screen with their large bases and
Gravus stops them being knocked down (dis-allowing LOS to Harby), she can Martyr them like crazy when required. I’ve mused over Aiana & Holt as well as
Rhoven & Co. in exchange for Gorman and Kell. I’ve also contemplated the switching of
Avatar in favour of a second Reckoner and three points, possibly funding a
min TFG & UA unit; I am quite keen on the latter and am currently
contemplating dropping Gravus to make some room for these. There are always lots of options, and quite
often you wish you had the option you just dismissed!
The Harby list above has had quite a bit of success in the
few games I’ve played, primarily winning on scenario as per the list design,
I’ve actually enjoyed playing Harby, as in the past I’ve found her a bit boring
to play, perhaps playing her up front in the SR2013 has helped here. I quite like Gravus and he synergises with
this list quite nicely, though for five points I do wonder if he is worth it; I
suspect I’ll drop him for five points of more effective models, possibly a TFG
unit along with the other loose points.
Gorman is always a good solo and I feel his cloud to either try and hide
Harby or give her +2 DEF from ranged attacks is important. He also has some solid use mid-late game
throwing Blind grenades. Kell is also a workhorse and most people
agree that he gets his points back every game.
I’ve used him to try and snipe out enemy support pieces, or just to help
out in the attrition battle.
Intercessor Kreoss
Intercessor Kreoss: Source |
I’ve not played this list as much as the Harby one, but have
enjoyed playing it. I think I gave a
brief synopsis of the list a few entries ago, but here it is again, as we’re on
the subject! The list is tier four and
qualifies for cheaper melee only ‘jacks, +1 to first turn roll, advance move on
a ‘jack and increased FA for cavalry units.
The Signs and Portents on the
Vengers/Kreoss is amazing, it increases their accuracy and hitting power quite
a bit. The extra dice and discard the
lowest roughly adds +2 to a roll as far as statistics are concerned, so that is
effectively MAT11 P&S16 charge attack.
Kreoss3 has Ignite and the
Vengers Battle Driven which increases
this to a theoretical P&S20 charge attack!
Clearly all of these things have to be in effect and the board state
optimal, but still you can see the potential damage output being way above the
same Vengers in the Harby list. Two charging
Vengers killed Snap Jaw, the Gatormen Lesser Warlock heavy warbeast, that was
one impact attack and two lance hits; they had Ignite and Battle Driven
as well as good dice, but still – ouch!
I feel that the list desperately needs a Vassal for the Ancillary Attack for the Vanquisher, but
points are just too tight. I considered
dropping the Crusader, but a heavy warjack for 5 points is a bargain and I’d
end up with three points spare which wouldn’t really compare to the damage
output or survivability of the Crusader.
I’ll just have to accept the Vanquisher can put just one 4” AoE down per
turn!!
Painting
Below is the finished Intercessor Kreoss as well as the
finished Kell Bailoch – enjoy!
Models are looking good as always Nick.
ReplyDeleteWhilst I like the models I'm still not feeling the love for warmachine again. I wish the fluff was better-as hackneyed and grimdark as 40k is, it just has a certain je ne sais quois which suits my lack of competitive ability :D