I’ve booked in a couple of tournaments for the not too
distant future, the National Masters being held at the North West Gaming
Centre, near Manchester being the main event.
This is a 128 player ‘Masters’ event taking seven rounds to find a
champion. It will probably be the
biggest event of the year and all of the ‘who’s who’ of the community will be
there. I’m under no illusion that this
will be one of the toughest events I have ever attended for Warmachine, all the
top players, a two day gruelling challenge and most likely a stifling hot
atmosphere!
I have also just attended the ‘Brothers in Armour’ doubles
tournament on 09/06/2013, partnering Paul North – I’ll do another blog entry on
this in the near future. [spoiler we won]!!
National Masters 2013:
Regarding the Masters, I am pretty much decided on lists
now; I’m going with Kreoss1, Feora2 and Harbinger. The latter caster has seen a lot of table
time recently and the list has evolved to something that I am both comfortable
with and somewhat competitive too (more so than the Feora1 and Kreoss3 lists I've been tinkering with lately). I’ve tweaked the Feora2 list a little and
switched the second Reckoner for a Vanquisher, then due to this change, dropped
the Zealots unit down to a minimum size and squeezed in a second Vassal. Reason; having two 4” AoE flaming templates
of doom is too good an opportunity to pass up and will get more work done than
four zealots. The other Vassal has a
similar function giving the Judicator a third twin missile of flaming goodness,
but I also now have more Enliven options.
I am still considering switching the whole Zealot bundle out for the
Temple Flameguard bundle in the Kreoss1 list – I just feel the TFG do more work
and are more survivable; though the Zealot mini-feat and the KD feat of Kreoss1
is a very strong synergy. Below are the
three lists I’m likely to take:
The Lists:
Harbinger
|
+5
|
Feora,
Protector of the Flame
|
+6
|
High
Exemplar Kreoss
|
+5
|
*Reckoner
|
8
|
*Reckoner
|
8
|
*Reckoner
|
8
|
*Heirophant
|
2
|
*Vanquisher
|
8
|
*Reckoner
|
8
|
Avatar of Menoth
|
11
|
*Judicator
(bonded)
|
18
|
(4) Choir of Menoth
|
2
|
(4) Choir of Menoth
|
2
|
(4) Choir of Menoth
|
2
|
(10) Exemplar Errants
|
8
|
(6) Exemplar Errants
|
5
|
(6) Holy Zealots
|
4
|
Exemplar
Errants UA
|
2
|
Exemplar
Errants UA
|
2
|
Holy Zealots Monolith Bearer
|
2
|
(10) Holy Zealots
|
6
|
(5) Exemplar Vengers
|
11
|
(10) Temple Flameguard
|
6
|
Holy
Zealots Monolith Bearer
|
2
|
(10) Temple Flameguard
|
6
|
Temple Flameguard UA
|
2
|
Vessel of Judgement
|
9
|
Temple Flameguard UA
|
2
|
Vassal of Menoth
|
2
|
Vassal of Menoth
|
2
|
Gorman Di Wulfe, Rogue Alchemist
|
2
|
Vassal of Menoth
|
2
|
Vassal of Menoth
|
2
|
Kell Bailoch
|
2
|
Vassal Mechanik
|
1
|
The Covenant of Menoth
|
2
|
Vassal of Menoth
|
2
|
(3) The Wracks
|
1
|
Rhupert Carvolo, Piper of Ord
|
2
|
|
|
|
|
Vassal Mechanik
|
1
|
|
|
|
|
(3) The Wracks
|
1
|
Rational behind the
lists:
Harbinger
The Harby list is very strong in scenario, her feat is best
employed on turn one or two preventing the opposing infantry from advancing and
contesting scenario elements. This isn’t
always going to be the case as multi-wound and high ARM units will survive it, certain
builds will have no problems such as beast heavy Legion lists for example; but
for the most part it will be effective.
This generally boils down to only heavies being able to run forwards and
contest, so the Harby player can plan on this and set-up a counter charge to
alpha strike said heavies – or go way ahead on control points. I think that in my practice games so far I’ve
won mainly on scenario, though Harby is one of those casters who possesses the
trinity of threats: scenario, assassination and attrition in plentiful supply.
The Harbinger list |
One of my play-testing changes was to drop the Errants in
this list down to a minimum squad, this really felt bad, but they’ve done OK with
four less bods and I’m relatively happy with this. Dropping Gravus was kind of a shame, he
synergised really well but in the end he was a big magnet and didn’t really get
his points worth – essentially a canny player would target him at range and
dismount him reducing his effectiveness greatly. The list change granted the full TFG unit and
I feel they are a real workhorse, they get good use in any list to be fair and
they’ve got some great synergy with Harby and her spell list too – so they’re
definitely staying! The Vengers are
expensive, but can hit hard from afar, flank if necessary and out-threat/tie up
other units when needed. They block LOS
to Harby and saved her bacon from shooting assassinations several times by
continually Martyring, for example on a Kara Sloan feat turn, where the
battlegroup killed two intervening Vengers about four times over, her Martyring
ability keeping them standing and continuing to block LOS!
The army has tools to deal with both armour and infantry,
something that a lot of Protectorate units possess both qualities, e.g. Errants
charging weapon masters for armour, but also high accuracy stats. TFG can combine their melee attacks to suit
and Protectorate ‘jacks are perhaps the most accurate in the game. There isn’t a massive amount of assassination
threat in the list though everything has the potential, increased speed and an accuracy buff really help here. An Avatar to the face
will spell the end for a lot of casters and Harby herself can lay down some hurt,
focus 10 with an auto hitting P&S 12 melee weapon or an up to two fully boosted POW20 auto
hitting spells is scary.
Feora2
As noted above I made a couple of small changes, I lost some
melee threat range on a second Reckoner charging, but gained a really scary AoE
and a more surgical method of dealing with infantry, the Zealot mini-feat and
set them all on fire for Feora’s feat trick is a lot easier with this and the
big AoE synergises well with Feora’s Caustic Presence.
The Feora2 list |
The list packs a real punch with the ranged game; Flare from
the Reckoner aiding the Judicator’s accuracy when shooting enemy heavies, the
ancillary attacks for further damage and the Escort spell giving the ‘jacks 2”
more movement to get range. Clearly the
list can deal with infantry; that many continuous fire templates will scare
most infantry and Feora2 can surgically target certain models under her feat to
almost guarantee this. With Ignite and
the Hymn of Battle the ‘jacks can deal with most armour in the game and the
extra movement will help get an alpha strike off. Perhaps this list can deal with excessive
armour more easily than the others, though light infantry will make good
hunting too!
In terms of scenario, Feora2 probably has nothing particularly
strong to offer, but her army has a good potential to clear zones and scenario
elements, she is also very survivable with good native stats and protection
buffs, so I’m hopeful she can take charge in scenario by being able to weather
an enemy assassination attempt and dominate zones. Her attrition game is strong and the army can
inflict huge damage, assassination wise, she has some tricks and no enemy
caster likes being on fire.
Kreoss1
This list has remained the same for quite some time, but
synergises well, I’ve mused over swapping the Zealot unit out for the TFG –
exactly the same points, possibly because the TFG get more actual work done,
though Kreoss’ feat does allow the Zealots two turns of getting out of melee
with the enemy and easy pickings for direct hits off their usually low accuracy
high POW bombs. I think the Zealots are
staying, but it is always good to muse over these things!
The Kreoss1 list |
This list has clearly got a strong assassination threat with
the ‘pop and drop’, it can deliver three fully-boosted POW 15’s and two
un-boosted to a knocked down target. If
the caster can’t be targeted, or is too tough to kill then the feat can be used
in a strong attrition game by killing the enemy army – Errants doing a ‘live
the dream’ turn with their Quickwork ability and double tapping enemy infantry. Regarding scenario, Kreoss1 doesn’t do
anything especially effective, though his army is very resilient and can
contest zones and scenario elements well, the feat can buy a turn to clear a
zone and score points if necessary.
List Match-ups:
This is a real problem for me, I'm just not sure what will do well against certain factions, all of the lists are pretty well balanced so I'd probably do reasonable with whatever I drop against Cygnar for example. There is a lot of talk about creating and 'anti-X' list, which is perhaps the way to go, but then people build and anti-anti-X list and so on. To be fair I'm not going to be fighting it out at the top so I'll try and not get too hung up on this, just play what I fancy, or maybe not drop a certain list if they've got a lot of anti-tech, say anti-knockdown in each list would mean Kreoss would be a poor choice.
I've thought about asking various friends who are also honing their Masters lists about which of mine they would least like to face and why, that way I'll see the strengths of my lists rather than focussing on their weaknesses against others.
Glamour shots:
Looks good bud, looking forward to the masters autopsy.
ReplyDeleteYup me too, pretty sure you will do well. Cracking army you've built up m8. Good luck for the masters.
ReplyDeleteCheers guys, it's a couple of weekends away, so a bit more practice time then in at the deep end!
ReplyDeleteGood read and 3 well honed lists. Think you've really mastered the faction and these lists really play to its strengths.
ReplyDelete